.: February 10, 2009 (PSOne Classic) Mode(s), Chocobo Racing, known in Japan as Chocobo Racing: Genkai e no Rōdo ( チョコボレーシング 〜幻界へのロード〜, lit. 'Chocobo Racing: Road to the Spirit World'), is a for the. The game was developed by, creators of the series of video games. The game was first released in Japan in March. North American and European releases followed that year. As a formulaic, Chocobo Racing is often compared to.
The game's star and namesake is the, the mascot of the Final Fantasy series. Other figures from the game series, such as Mog the, the, and, fill out the all- Final Fantasy cast. Most of the game's soundtrack is composed using tunes from previous Final Fantasy titles. The game was later released in Japan alongside Chocobo Stallion and Dice de Chocobo as part of the. On December 20, 2001, the game was re-released individually as part of the PSone Books series.
Name: Cid to Chocobo no Fushigi na Dungeon - Toki Wasure no Meikyuu DS+ English: Cid and Chocobo's Mystery Dungeon - Forgotten Time Labyrinths DS+ PATCH RELEASE V1 (June 07, 2010) V2 (June 08, 2010) V3 (June 09, 2010) V4 (Possibly Final) (June 15, 2010).
The game received generally average reviews, citing its low quality in several aspects of gameplay. It was released in Japan as a PSOne Classic on February 10, 2009. Contents.
Gameplay In Chocobo Racing, the player controls -inspired characters, most of whom race in. Other characters fly, drive, ride, or even run. Players have five different racing modes to choose from: Story Mode, Versus Mode, Grand Prix, Relay Race, and Time Attack.
In the Story Mode, players are guided through the story of Chocobo Racing, which is narrated by, in the form of an onscreen version of a. Players who complete the Story Mode are given the chance to customize their own racer; completing the Story Mode also unlocks secret character racers. In the Versus Mode, two players can race each other on a horizontally split screen, where one player races viewing the top half of the screen and the other player races viewing the bottom half.
In Grand Prix (GP) Mode, the player races opponents in four selected tracks of his or her choice. In Relay Race Mode, the player chooses three racers to compete in a match. In Time Attack Mode, the player can select any stage and try to beat the fastest time record set there. There are ten track options: Cid's Test Track, Moogle Forest, The Ancient Gate, Mythril Mines, The Black Manor, Floating Gardens, Gingerbread Land, Vulcan-O Valley, Fantasia, and F.F.VIII Circuit.
While racing, the player can accelerate, brake, reverse, activate Magic Stones, or use a 'special ability' using the 's and buttons. An additional move is the skid, which is executed by simultaneously braking and accelerating into a turn; as the game's cornering technique, the skid can be used to take sharp turns quickly. If the player skids too sharply, however, a spin out will occur. Before the start of any race, the player's character receives a speed boost if the player accelerates at the correct time during the countdown. In this example screenshot, the activates the 'Barrier' ability to defend against magical attacks.
The 'special ability' gauge in the upper left-hand corner of the screen will not recharge until the Barrier vanishes. In the world of Chocobo Racing, Stones are scattered throughout each course, and can be picked up by the player by driving through them. Magic Stones can also be stolen from opponent players by bumping into another player. The player can then activate the Magic Stone for some special effect. Activating a Haste Stone, for example, gives the character a short speed boost. In some Magic Stones, the power of the stone increases if more than one of the same stone is picked up by the player. Each stone is represented by a corresponding symbol on the racetrack, while stones marked with question marks represent random Magic Stones, which grant the player either a Haste Stone, Fire Stone, Ice Stone, Thunder Stone, Minimize Stone, Reflect Stone, Doom Stone, or Ultima Stone.
Special abilities are another important aspect of Chocobo Racing. Before each race, the player is prompted to assign a special ability to the selected character. During a race, the player can only activate the chosen special ability when the meter in the upper left-hand corner of the screen is full.
After using the special ability, the player must wait for the meter to recharge to use it again. Plot Setting Chocobo Racing borrows themes and elements from to. The Story Mode is narrated by and includes nine chapters in a fashion with. To progress, the player needs to defeat the chapter's respective challenger.
Before each chapter begins, the player is given the option of viewing the story or skipping to the race except when playing the Story Mode for the first time. Characters The cast of Chocobo Racing is drawn from recurring creatures and characters from the and series. Eight characters -, Golem, Goblin, and —are immediately available, and additional, secret characters such as, and may be unlocked after completing Story Mode. Story Chapter one, titled 'Gadgets a go-go,' begins with the inventor Cid presenting with a pair of 'Jet-Blades' and offers Chocobo a chance to take a test-run with them on the racetrack behind his lab. After the race, Mog the drops in and asks Cid about the progress of the racing machine he'd commissioned. Cid promises to bring the machine by tomorrow, but later confides to Chocobo he'd forgotten it. The next day, after presenting the doubtful Mog with his scooter, Chocobo and Mog race.
After Chocobo wins, Mog confronts Cid over his vehicle's poor performance, but Cid replies that Chocobo won because of the differences in their abilities (i.e., Chocobo's 'Dash'). He explains that the secret of Chocobo's 'Dash' ability is the Blue Crystal on his leg-ring. Mog mulls over his inferior 'Flap' ability and decides he wants a Blue Crystal as well, so Cid recommends that the two go on an adventure to find out the secret of the Blue Crystal. The two head out to discover the secret behind the Blue Crystal, meeting (and racing) many along the way.
When they reach, the village of mages, a there notices that all the companions have, which the companions had previously referred to as 'Blue Crystals.' The companions want to know the legend behind the Magicite shards; the White Mage agrees to tell them on the condition that they race her in the Floating Gardens, with the story as the winner's prize. Upon winning, she tells them of the legend: 'There are Magicite Shards scattered all over the world. It used to be one large Magicite Crystal.But people kept fighting each other over it. So the founder of Mysidia, the great magician, broke the Crystal into eight pieces.
He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal.when all eight pieces are brought together again.' After this discovery, the companions continue to search for other racers in possession of the crystal shards. Upon defeating in a race, the monster joins their ranks, bringing the party's number to eight.
The companions then notice that their Magicite shards begin to glow, and Mog discovers that he possessed Magicite all along. The convergence of all eight shards of the Magicite crystal fulfills Ming-Wu's prophecy, and the gate to Fantasia, the Land of the, opens. When the companions arrive in Fantasia, they are greeted by, King of the Espers.
Bahamut decides to test their worth with a final trial, and welcomes their attempts to defeat him in a race. After the race, Bahamut acknowledges the powers of the group.
He goes on to rhetorically ask if the companions knew why Ming-Wu broke up the Magicite, and explains the legend once more. Bahamut is pleased with the companions, noting that humans, and monsters all came together in goodwill. In celebration, he decides to leave the portal between the world and Fantasia open, declaring that 'Fantasia shall exist in harmony with your world from this day on.' Upon completion of the Story Mode, players are assigned a number of points determined by their performance, with a maximum of one hundred. Using those points, the player is given the option of creating a racer with customized color and performance.
The point value is distributed among five parameters: Max Speed, Acceleration, Grip, Drift, and A.G.S., which determines how fast the racer's ability gauge charges. A maximum of twenty points can be assigned to each of the five racing parameters. Customized racers can be used in all of the game's modes except for the Story Mode, and only the main characters and Bahamut are open to customization. Development The first demonstration of Chocobo Racing was at the Fall Tokyo Game Show '98; it was then unclear if there would be a North American release. Editors noted its striking similarities to. In the release of, a bonus CD included a video clip of the game.
Originally slated to be released in late September/October, the release date was moved to August 1999 because 'It was done early, and is now ready to go'. Main article: Chocobo Racing Original Soundtrack is a soundtrack album produced. It was released exclusively in Japan on March 25, 1999 by, and sold roughly 35,000 units.
The soundtrack bears the catalog number SSCX-10030 and spans a duration of 57:17. Almost all of the tracks are arrangements of music composed for Final Fantasy games, arranged. The only exception is the song played during the final song, 'Treasure Chest In The Heart', which is a vocal track orchestrated by and performed.
In the English version of the game, it is performed by Vicki Bell. Reception Reception Aggregate score Aggregator Score 61% Review scores Publication Score 6.0 of 10 30 of 40 6.25 of 10 4.4 of 10 5.6 of 10 Chocobo Racing sold 300,000 units in Japan. Doug Perry of said the game was an attempt by to 'cash in' on the popular kart racer genre created by Nintendo's successful. Other reviewers agreed, calling it “a tired rehash” due to its colorful but unpolished graphics, crude track designs, and poor controls. 's Final Fantasy Retro Roundup stated that it was a “decent game” ruined by the necessity of steering with a, and was rated 'Not Worth It'. Many similarities were noted with Mario Kart such as similar course themes and the need to 'power slide'.
It was also called too easy, with story mode lasting only two hours and there being limited replay value except for the unlocking of secret characters and courses. Other critiques included a lack of a battle mode and limited customization. The music was thought to be average, though the last song of the story mode was “strikingly beautiful”. Cancelled sequel At Nintendo's press conference on June 15, 2010, a new Chocobo Racing title, tentatively titled Codename: Chocobo Racing 3D, was announced for the handheld system. However, on October 10, 2013, director of the original Chocobo Racing, confirmed that the project had been cancelled, noting that had he been part of its development process, he 'would have made sure that it came out.'
Retrieved 2009-02-10. ^ James Mielke (1999). Retrieved 20 May 2006. ^ Mog: 'Hey, Cid.you don't mean THIS thing's the world's fastest racing machine!?' ( Chocobo Racing). ^ Doug Perry (1999). Retrieved 21 May 2006.
Retrieved 2009-02-10. ^ Square Enix staff, ed.
Chocobo Racing instruction manual. ^ Square Enix staff, ed. Chocobo Racing instruction manual. Square Enix staff, ed. Chocobo Racing instruction manual. Square Enix staff, ed. Chocobo Racing instruction manual.
Square Enix staff, ed. Chocobo Racing instruction manual.
Square Enix staff, ed. Chocobo Racing instruction manual. Square Enix staff, ed. Chocobo Racing instruction manual. Square Enix staff, ed. Chocobo Racing instruction manual. Cid: 'I made a racetrack behind my lab here.'
( Chocobo Racing). Mog: 'Heh heh heh.I heard that he was gonna make a machine for Chocobo.so I ordered one for myself too!' ( Chocobo Racing). Cid: 'I kinda fergot about his machine.' ( Chocobo Racing). Cid: 'Wh-why of course not! It's all because of the differences in your 'abilities', not my machines!'
( Chocobo Racing). Cid: 'The secret of Chocobo's 'DASH' is the Blue Crystal on his leg-ring.' ( Chocobo Racing). Cid: 'Say.why don't ya fellas go out on an adventure to find out what that secret is?' ( Chocobo Racing).
White Mage: 'There are Magicite Shards scattered all over the world. It used to be one large Magicite Crystal.But people kept fighting each other over it. So the founder of Mysidia, the great magician Ming-Wu, broke the Crystal into eight pieces.
He then scattered the shards to the four winds. He did so to assure later restoration of the Magicite Crystal.when all eight pieces are brought together again.' ( Chocobo Racing). White Mage: 'Look! Our Crystals are starting to glow!' ( Chocobo Racing). Mog: 'What the.?
My totally wicked head-bopper is glowing too!' ( Chocobo Racing). Bahamut: 'I shall place upon you a final trial. To see how worthy you really are.' ( Chocobo Racing). Bahamut: 'That is true.
Mankind has fought over the Magicite for aeons.' ( Chocobo Racing).
Bahamut: 'Fantasia shall exist in harmony with your world from this day on.' ( Chocobo Racing). IGN Staff (October 15, 1998). Retrieved 30 May 2006.
IGN Staff (December 11, 1998). Retrieved 30 May 2006. IGN Staff (May 27, 1999). Retrieved 30 May 2006. ^ Lau, Aaron (25 August 1999).
Soundtrack Central. Retrieved 6 April 2008.
Retrieved 31 March 2008. Matthew House. Archived from on 2014-11-14. Retrieved 22 May 2008.
プレイステーション - チョコボレーシング 幻界へのロード. Weekly Famitsu. 30 June 2006. Retrieved 21 May 2006.
^ Johnny Liu (1 August 1999). Retrieved 4 April 2008. Jeremy Parish (8 December 2007). Archived from on 25 September 2012. Retrieved 31 March 2008.
Spencer (October 10, 2013). Retrieved October 12, 2013. External links. at.
A chocobo from First appearance Created by The Chocobo (: チョコボ,: Chokobo) is a fictional species from the video game series made by and (since 1988). The creature is generally a, though certain highly specialized breeds in some titles retain the ability to fly. It bears a resemblance to and, capable of being ridden and otherwise used by during gameplay. Chocobos first appeared in and have been featured in almost all subsequent Final Fantasy games, as well as making in numerous other games.
A Chocobo series featuring chocobos has also been created. Contents. Character design The chocobo was created and designed by, a video game director who worked on various Final Fantasy titles. The chocobo appears remarkably similar to and was likely inspired by the prehistoric bird. Hiromichi Tanaka has speculated that the chocobo concept may have come from, a character in television advertisements for 's chocolate candy, which is also a bird with the call of 'kweh'. Morinaga has also released a product, Chocobo no Chocoball ( チョコボのチョコボール, lit.
'Chocobo's Chocoball'). Another likely inspiration was 's, which appear in the and the, which Final Fantasy creator once cited as an influence on his series. In turn, Miyazaki's Horseclaws were inspired by the extinct species. This mythical creature is a “cousin” of the and is designed to have yellow feathers, but there are rare Chocobo breeds that are capable of giving birth to different-colored chicks. Attributes.
This section does not any. Unsourced material may be challenged. ( July 2018) Personality The Chocobos are known for being intelligent and friendly, assisting heroes and other characters on their journeys by allowing themselves to be ridden like horses. It also on occasion demonstrates an ability to communicate with other sentient creatures. They have on occasion been used for war as well, and can be ferocious in combat. Outward appearance While most chocobos that appear in the games are yellow, certain rare breeds are of different colors and have special abilities, including being able to fly or use. Chocobos are also occasionally used as lightly armored war mounts, assisting their riders in battle with their beak and claws.
A variant is the Fat Chocobo (or Chubby Chocobo) character; an extremely obese yellow or white chocobo that can eat the player's items for storage. The for a chocobo's call is 'kweh' ( クエ, kue) (sometimes replaced with 'wark' in translations or more recently pronounced as 'kway'). Appearances Final Fantasy series Most chocobos dwell in forests (although those from Final Fantasy VII live in grasslands and snowfields). While timid in the wild and vicious if threatened, they tame rather easily and act as vehicles, as well as quick and effective cavalry.
![Chocobo stallion english patch 2 Chocobo stallion english patch 2](http://img4.wikia.nocookie.net/__cb20110303213850/finalfantasy/images/c/c6/FffcdDSlogo.png)
In this role they tend to be capable of crossing shallow water and are noted for their high speeds. Most often they can be caught in the wild and ridden without fear of, escaping after the player dismounts. A common food for chocobos, usually used to help tame the bird, are Gysahl Greens, named after a town in. Was the first installment to have chocobos play a role in the plot.
Boko (sometimes translated as Boco) went on to become a recurring chocobo name in later installments. In, the party also encounters a black species of chocobo which is capable of flight. In, the character Sazh Katzroy has a baby chocobo for a pet. Within, the raising and breeding of chocobos was a long-requested activity, and was enabled in the Summer 2006 update. Chocobo racing began in March 2007. Players were allowed to race player-raised chocobos against.
Winning racers earn 'Chocobucks', which can be used to buy items that assist chocobo breeding. Chocobos have appeared in all numbered installments except the first, in addition to the series. Chocobos appear as a summon in Final Fantasy III, IV, V, VII, and VIII.
Fat Chocobo appears in Final Fantasy III, IV, V, VII, VIII, and IX. The chocobo Boko appears in Final Fantasy V and VIII, and Final Fantasy Tactics. Black Chocobos, which sometimes possess the ability to fly, are found in Final Fantasy IV, V, VII, XI, and XII, Final Fantasy Tactics, Final Fantasy Tactics A2, and Final Fantasy Fables: Chocobo's Dungeon. Features several chocobo-shaped in the town of Windia. In one can obtain the Chocobo Shield and the Chocobo Pocket items, and are included in. In the animated sequel to Final Fantasy V, one of the main characters can summon pink, featherless chocobos.
In addition, Final Fantasy Adventure featured a chocobo egg which hatched to aid the player. Chocobos are common in the series, and one named Chobi joins the cast in their adventure. And both have chocobo-related. Chocobo series. Main article: The Chocobo series is a spin-off series of games first developed by Square Co., and later by Square Enix, featuring a version of the Final Fantasy series mascot, the Chocobo, as the. These games include installments and a variety of collections, over a wide variety of video game consoles. Other games Chocobos appear frequently in other Square and Square Enix games, notably in the series.
A chocobo serves as a mount in ( Final Fantasy Adventure), and is later changed into a 'Chocobot'. It was removed from the 2003 remake in favor of the 'Cannon Ball Travel' which originated in; however, a chocobo can be seen in Sword of Mana by waiting for a certain period of time after the completion of the game. Wild black chocobos appear as monsters in, while tame yellow chocobos can be hatched by the player from eggs to assist in battle. There is a chocobo courier in Dota 2, which came with the purchase of FINAL FANTASY TYPE-0™ HD in 2015 In, a Chocobo Egg is a rare item. In, there is a Keyblade/keychain ('Metal Chocobo') and a Gummi Ship design that are both named and modeled after a chocobo; there is also a drawing of a chocobo in the cave on the Destiny Islands. In, a banner depicting a chocobo hangs over the entrance to the, while a chocobo skeleton can be found nearby.
In, a chocobo is obtainable as a combatant. Web-based minigames starring chocobos are also featured on Square Enix's member site. An undead creature appears in, described as 'ostrich-like large birds once used as mounts by a lost civilization'. A mod exists called 'ChocoCraft' which adds various breeds of chocobo's and various breeding mechanisms, and is a part of several adventure/exploration-oriented modpacks, like Hexxit. A texture mod exists which replaces the horse sprite with a Chocobo. It was made by Chucklefish user Kitsutsune.
In it appears as a costume for the fighters. Features a 'kweh' mount which is a camel outfitted to look like a Chocobo. Other media The chocobo signature theme is an upbeat ditty that is present in one form or another in all Final Fantasy games since their introduction in Final Fantasy II, frequently as variants or: for instance, the Final Fantasy VII chocobo races have a frantic version, while the futuristic Final Fantasy VIII has a more modern one. These songs are titled with the suffix 'de Chocobo' and prefixed by the name of the style in which they are played. For example, 'Techno de Chocobo' from Final Fantasy VI features a dance remix inspired by 's ', while 'Cinco de Chocobo' from Final Fantasy VII features a remix (in 5/4 time, cinco being Spanish and Portuguese for the number five). A newer version of the theme, titled 'Swing de Chocobo', was created by for the concerts VOICES.
It has been performed by a number of different orchestras between 2005 and today. Music composed for chocobo appearances in the Final Fantasy games was used in the concert tour.
Chocobos are found in the anime series as the main form of transportation in the fantasy world of Flonyard. These giant birds are called chocobos in the series though there appears to be no relation to the chocobos in Final Fantasy or Square Enix. Cultural impact Merchandise Chocobo merchandise has been released, including a, a plush baby Chocobo, and coffee.
Square Enix designed a chocobo for the release of. Reception In 2008, Boko the Chocobo from was voted by as the 20th most desired character to be placed in the Final Fantasy fighting game. In 2007, the Chocobo was listed by as one of the most likely Square Enix characters that could appear in the series, comparing them to the from and saying that 'the Chocobo could be an excellent enemy for Yoshi'. That same year, ranked them at number seven on the list of the best video game companions. See also.
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